WoW Forever Rogue Guide: Best Spec, Leveling Build, Talents and Rotation
Quick answer: Rogue got a big rework two days before launch, and it's better for it. Blizzard has said it wants Rogue to be one of the best single-target damage dealers in WoW Forever. Level as Combat:
Shank,
Poised and smoother energy make leveling faster than ever. At 60, Combat and Assassination (now with a stronger
Mutilate) are the raid picks, and Subtlety gets the brand new
Death Mark finisher and rules world PvP.
Is Rogue good in WoW Forever?
Yes. The 2 November rework touched all three trees and brought two big baseline changes.
Shank (level 24) is a new off-hand strike that can't miss and gives you energy back, and
Poised (level 18) makes your first ability out of combat cost less. Energy also refills smoothly now instead of in ticks, so the class feels much less clunky.
Poisons are stronger too. They now scale with your Attack Power (Instant and
Deadly Poison's scaling was doubled at launch), carry far more charges, and stack with sharpening stones and weightstones. A few classic annoyances are gone as well:
Sap no longer breaks your stealth,
Feint drops twice as much threat, and
Expose Armor now matches five Sunder Armors without blocking them.
At a glance:
- Role: melee damage
- Best leveling spec: Combat
- Hardest part: surviving when things go wrong, since you have no healing of your own
- Best for: players who like picking their fights, big burst, and outplaying people in PvP
Rogue strengths and weaknesses
Strengths:
- Top single-target damage. Blizzard has said it wants Rogues near the top of single-target damage, and the launch rework backs that up.
- You choose every fight.
Stealth lets you skip mobs, pick your openers and escape with
Vanish. - The best PvP toolkit.
Cheap Shot,
Kidney Shot,
Sap,
Blind,
Gouge and
Kick give you control over almost any fight. - Gold.
Pick Pocket, lockboxes and opening locked chests make Rogues one of the best gold makers while leveling.
Weaknesses:
- No self-healing. Bandages and food are all you have, so bad pulls hurt.
- Melee only. You compete with Warriors for melee spots in groups.
- Gear-hungry. Your damage depends a lot on your weapons.
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What's new for Rogues in WoW Forever?
Shank (level 24): strike with your off-hand for 50% weapon damage and gain energy. It can't miss and has a 10-second cooldown, and rank 2 at level 44 gives more energy.
Poised (level 18): out of combat at full energy, your next ability costs 10 less.
Death Mark (Subtlety capstone): a finisher that marks the target and stores part of your damage, then releases it.
Mutilate (Assassination capstone): hit with both weapons at once. It's stronger and higher up the tree than before.
Flash of Steel (Combat):
Shank gives more energy and comes back faster.
Boot Knife (Subtlety):
Shank also adds 2 combo points.
Venom (Assassination):
Shank boosts your poison damage and poison chance for 6 seconds.
Blood Splatter (Assassination): longer
Rupture and
Garrote.
Composure (Combat): makes
Poised even cheaper.
Quick Getaway (Subtlety):
Sap a second target and get a burst of speed afterwards.
Ghostly Strike now lets you use
Ambush or
Garrote without stealth for 7 seconds.
Relentless Strikes,
Seal Fate and
Lethality were all reworked.
Which Rogue spec should you pick?
Combat (steady damage). The leveling spec and a top raid spec. Swords or fists,
Sinister Strike,
Slice and Dice and
Eviscerate, with
Shank and
Flash of Steel feeding you energy.
Blade Flurry and
Adrenaline Rush give big burst. It's the most forgiving Rogue spec.
Assassination (poisons and crits). Dual-wield daggers,
Mutilate, stacked poisons and
Seal Fate combo points.
Cold Blood plus
Eviscerate is a classic burst combo. Strong in raids and very satisfying to play.
Subtlety (stealth and control).
Ambush,
Premeditation,
Hemorrhage and the new
Death Mark.
Preparation resets your cooldowns, which makes Subtlety a menace in PvP. It levels slower than Combat but is the most fun for world PvP.
Best Rogue leveling build in WoW Forever
Level as Combat with an Assassination dip.
Combat Leveling Build (16/35/0)
Talent order, roughly:
Malice (5) first, then
Efficient Strikes (2) for cheaper Sinister Strikes.
Precision (3) for hit,
Deflection (3) and
Coup de Grace (3).
Riposte,
Composure (2) and
Endurance.
Aggression (3),
Flawless Execution and
Weapon Expertise (2).
Blade Flurry,
Hack and Slash (5) and
Dual Wield Specialization (2).
Flash of Steel (5), then
Adrenaline Rush at level 40.- Finish in Assassination:
Remorseless Attacks (2),
Ruthlessness (3),
Improved Slice and Dice (3),
Vigor (2) and
Lethality.
Key levels to look forward to:
- 1:
Sinister Strike,
Eviscerate and
Stealth. - 4:
Backstab and
Pick Pocket. - 6:
Gouge. - 8:
Evasion. - 10:
Sprint,
Slice and Dice and
Sap. - 12:
Kick. - 14:
Garrote and
Expose Armor. - 16:
Feint. - 18:
Ambush and
Poised. - 20:
Rupture and poisons (Instant and
Crippling Poison). - 22:
Vanish. - 24:
Shank. - 26:
Cheap Shot. - 30:
Kidney Shot and
Deadly Poison. - 34:
Blind. - 40: your capstone (
Adrenaline Rush for Combat).
How to level as Combat: stealth up, open with
Cheap Shot or
Garrote (
Poised makes it cheaper), then build combo points with
Sinister Strike. Use a 1 or 2 point
Slice and Dice early, then
Eviscerate at 5 points. Hit
Shank whenever it's ready for free energy. If two mobs come at you, pop
Blade Flurry, and if it goes wrong,
Evasion,
Gouge and
Sprint are your escape. Bandage or eat between pulls, and keep your poisons up.
Combat guide: rotation and tips
- Keep
Slice and Dice up at all times. It's the biggest part of your damage.
Sinister Strike builds combo points, and
Shank refunds energy. With
Flash of Steel it gives a lot and comes back fast.
Eviscerate at 5 combo points.
Coup de Grace and
Aggression both make it hit harder.
Blade Flurry on 2 targets, and
Adrenaline Rush for burst or emergencies.- Weapons: swords or fists for
Hack and Slash, with a fast off-hand.
Dual Wield Specialization adds 50% off-hand damage.
Riposte after a parry disarms the target for 6 seconds.
Assassination guide: rotation and tips
Assassination Build (34/17/0). It takes
Mutilate,
Seal Fate,
Venom,
Vile Poisons,
Improved Poisons and
Cold Blood, plus
Precision and
Puncturing Wounds from Combat.
- Weapons: daggers in both hands.
Mutilate hits with both. - Rotation:
Mutilate to build combo points (
Seal Fate crits add extra ones), keep
Slice and Dice up, and finish with
Eviscerate or
Rupture on longer fights.
Blood Splatter makes
Rupture last 6 seconds longer.
Shank with
Venom gives 30% more poison damage and a higher poison chance for 6 seconds, so use it on cooldown.
Cold Blood makes your next
Eviscerate or
Mutilate a guaranteed crit.- Poisons: Instant or Deadly on both weapons in PvE.
Vile Poisons and
Improved Poisons make them hit harder, more often, and harder to dispel.
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Subtlety guide: rotation and tips
Subtlety Build (0/20/31). It takes
Death Mark,
Boot Knife,
Preparation,
Hemorrhage,
Premeditation and
Initiative, with
Coup de Grace and
Puncturing Wounds from Combat.
- Open big:
Premeditation for 2 free combo points, then
Ambush (
Improved Ambush adds 45% crit,
Initiative adds a combo point).
Hemorrhage is your main builder. It also boosts your
Rupture and
Garrote damage.
Shank plus
Boot Knife adds 2 combo points every time, which is huge for
Death Mark.
Death Mark marks the target and stores part of the damage you deal, then hits for all of it.
Coup de Grace makes it store more.
Ghostly Strike lets you
Ambush or
Garrote without stealth for 7 seconds, and boosts your dodge.
Preparation resets
Vanish,
Evasion,
Sprint and your other cooldowns. That's two of everything in PvP.
Poisons
Instant Poison for burst damage, and
Deadly Poison for damage over time.
Crippling Poison slows, which is great in PvP and for kiting runners.
Mind-numbing Poison slows casting, so use it against healers and casters.
Wound Poison reduces healing on your target.- Poisons now scale with Attack Power, last 30 minutes, carry more charges and stack with sharpening stones.
Energy and combo points explained
- Energy now refills smoothly instead of in two-second ticks, so you can press buttons as soon as you have the energy.
- Combo points build on your target with
Sinister Strike,
Backstab,
Mutilate,
Hemorrhage and others, up to 5. Finishers like
Eviscerate,
Slice and Dice,
Rupture and
Kidney Shot spend them.
Poised (level 18) makes your first ability out of combat cost 10 less, so opening from full energy is always worth it.
Shank (level 24) refunds energy and can't miss, so press it on cooldown.
Vigor adds 10 maximum energy,
Relentless Strikes can refund energy from finishers, and
Ruthlessness adds a combo point after finishers.
Adrenaline Rush doubles your energy regeneration for 15 seconds, making it a huge burst cooldown.
Rogue weapons
- Combat: a sword or fist weapon in your main hand for
Hack and Slash, ideally a slower one (around 2.6–2.8 seconds), and a fast off-hand.
Sinister Strike and
Eviscerate both get more out of a slow main hand. - Assassination: daggers in both hands.
Mutilate hits with both weapons, so the off-hand dagger matters more than for other specs. - Subtlety: a dagger in your main hand for
Backstab,
Ambush and the bigger dagger bonus on
Ghostly Strike and
Hemorrhage. - Leveling: don't be afraid to swap between swords and daggers. Use whatever has the best damage, and pick the matching talents when you respec.
- Thrown weapons let you pull from range or finish a runner, so keep one equipped.
- Weapon upgrades are your biggest power boost, so check quest rewards and dungeon drops often.
Rogue leveling tips
Stealth past fights you don't need. It's often faster to skip mobs than kill them.
Pick Pocket humanoids before you kill them. It's free gold and lockboxes.
Distract turns enemies around and lowers their stealth detection for 10 seconds, which is perfect for sneaking behind them.
Vanish resets a fight that's going wrong, and
Sprint gets you out.- Bandages (First Aid) are your main healing, so keep them up to date.
- Lockpicking lets you open chests and lockboxes, and groups will want you for locked doors.
Rogue dungeon tips
Sap a humanoid before the pull. It no longer breaks your stealth, and
Quick Getaway lets you
Sap two.
Kick dangerous casters.
Improved Kick silences them for 2 seconds.
Feint drops a lot of threat (twice as much as in Classic), so use it before you pull aggro.
Expose Armor now equals five Sunder Armors and doesn't block them, so it's a real raid debuff.- Stay behind your target for
Backstab and
Ambush, and use
Blade Flurry on packs.
Best stats for Rogues
Most guides agree on roughly these priorities:
- Combat: weapon damage (especially main hand), then hit, then Agility and crit, then Attack Power.
- Assassination: dagger damage, then hit and crit (for
Seal Fate), then Agility and Attack Power. - Subtlety: Agility and crit for big Ambushes, then hit and Stamina for PvP.
Best race for Rogue
The differences are small, so pick what you like. Most races can be Rogues in Forever.
- Human (Alliance): a crit racial (Ruthless) and The Human Spirit. Great for Combat.
- Night Elf (Alliance): Shadowmeld and extra dodge. Excellent for PvP.
- Gnome (Alliance): Escape Artist breaks roots and slows.
- Dwarf (Alliance): Stoneform removes bleeds, poisons and diseases.
- Orc (Horde): Blood Fury for burst and Hardiness against stuns.
- Undead (Horde): Will of the Forsaken breaks fear, charm and sleep. A top PvP pick.
- Troll (Horde): Berserking for burst.
- Skyborne (both factions): the new race, with Wind Blessed haste and Walk on Air.
Best professions for Rogue
- Skinning and Leatherworking: make your own leather gear.
- Engineering: stuns, nets and gadgets make you even scarier in PvP.
- Herbalism and Alchemy: potions for raids and PvP.
- First Aid: bandages are your only healing, so level it.
Rogue PvP tips
- Open with
Cheap Shot, then build to a 5-point
Kidney Shot.
Improved Kidney Shot adds 10% damage while they're stunned.
Sap a second enemy before a fight. It no longer breaks your stealth, and
Quick Getaway lets you
Sap two.
Blind buys you time to bandage or deal with someone else.
Kick with
Improved Kick silences casters for 2 seconds.
Vanish,
Evasion and
Sprint get you out, and
Preparation gives you a second set.
Common Rogue mistakes
- Using a build from before the 2 November rework. Most beta videos show talents that no longer exist, like Murder and Thousand Cuts.
- Forgetting
Shank. It's free energy and should be pressed on cooldown. - Letting
Slice and Dice drop. - Leveling without poisons after level 20.
- Ignoring First Aid. Bandages are your main healing.
- Opening on a fight you can't finish without
Vanish ready.
Frequently asked questions
What is the best Rogue spec in WoW Forever?
For leveling, Combat. At level 60, Combat and Assassination are the main raid specs, and Subtlety is the strongest for world PvP thanks to
Preparation and the new
Death Mark.
What is Shank in WoW Forever?
Shank is a new Rogue ability learned at level 24. It strikes with your off-hand for 50% weapon damage, generates energy and can't miss. Rank 2 at level 44 generates more, and talents like
Flash of Steel,
Boot Knife and
Venom build around it.
What does Death Mark do?
Death Mark is the new Subtlety capstone. It's a finishing move that marks your target and stores part of the damage you deal per combo point, then releases it.
Coup de Grace increases how much it stores.
Is Rogue good for leveling in WoW Forever?
Yes. Combat is fast and safe, especially with
Shank and
Poised feeding you energy.
Stealth lets you skip fights you don't want, and
Sprint and
Evasion get you out of trouble.
Do Rogue poisons scale with Attack Power in WoW Forever?
Yes. Poisons now scale with your Attack Power, and the launch patch doubled the scaling of Instant and
Deadly Poison. They also have more charges and stack with sharpening stones and weightstones.
What is Poised?
Poised is a Rogue passive learned at level 18. When you're out of combat at full energy, your next energy ability costs 10 less. The Combat talent
Composure makes it even cheaper.
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